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Scorn Release Date, Trailer & What We Know So Far


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Dark Seed was an interesting title back in the day, mostly for being one of the few original games to feature the design work of H.R. Giger. Now it seems like another game is getting ready to carry on that slightly disgusting legacy. Scorn is an atmospheric first-person horror game that features the biomechanical art style that Giger was famous for, and incredibly immersive gameplay design.

If you’ve been itching for a new way to creep yourself out then it looks like this might actually be your year. Check out the information we’ve compiled on the game below if you’re interested in hearing more.

Scorn Release Date

Scorn was announced all the way back in 2014 as a two-part release that would start with the first half called Daseign, a german word that means “being there”. After an initially unsuccessful Kickstarter campaign, some private funding, and then another much more successful Kickstarter campaign, the game was planned as a single release, rather than the strange two-part system.

Scorn Screenshots

Although the game was initially penciled in to be released in the Autumn of 2021, it was delayed with no reason initially given. The updated release date was announced in a note to press as 2022 but recently was confirmed as October 2022 specifically on the game’s official Steam page.

Scorn Trailer & What We Know So Far

The developers have been pretty secretive about the game’s setting for a number of reasons. Firstly, the central theme of the game is being randomly and suddenly thrust out into the world with little to no knowledge. To make that feeling more real, details of the world are being kept intentionally obtuse. On top of that, the in-game world in question is intended to be a character in its own right, and since it basically looks to be a giant, gross, living machine, that makes a lot of sense.

Most of the gameplay that we’ve seen so far has revolved around exploring the disgusting place that you’re trapped in and solving puzzles. An interesting note is that all of the character’s movements are incredibly realistic by design. When you pick up and hold an item, you see your character moving their hands to pick it up and hold it, instead of it floating vaguely in front of you. Apparently to make the game more immersive, therefore scarier.

How well this will all work out is something we’ll have to wait until October to find out. In the meantime, check out the trailer below if you think you can stomach it.


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