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The Yugioh Master Duel meta is a diverse one currently. For those who want to get to the top ranks of competitive play with no experience, it can be difficult. Well don’t worry, these guides will take you through Master Duels best decks, their goals, combos, and what you should be seeing at the end of your turns.
The type of card in a deck will be broken down into a few categories:
Searcher – This card lets you search your deck for another card
Extender – This card will special summon itself or another card
Starter – A card that will begin your combo
Interrupter – A card that allows for interaction on your opponent’s turn, be this negate, destroy, or return a card to the hand.
Finisher – A card intended to finish up games by attacking
Eldlich
Master duel is a unique format in a few ways, the best of one being the most impactful one. In the TCG you would normally use a side deck between games to change your deck. This allows you to react to your opponent’s deck. Not in Master duel. You need to build the best deck and know that it’s going to be able to put up with your opponents’ meta decks. This is why control decks are topping the meta right now, they already have those outs to your opponent’s best cards built-in.
Eldlich is one of those decks that has all of the answers and it’s one of the best at it. A trap-focused deck that has a single main deck monster, this golden zombie allows you to control your opponent’s field and graveyard. Each S/T card you banish to get another set from your deck. This is a powerful resource loop that means Eldlich doesn’t run out of cards.
The deck itself is broken down into 3 sub archetypes.
The Golden Lord
The only monster you run in the deck is a main deck level 10 and an extra deck monster that most people don’t run. You need Eldlich the Golden Lord to resolve the effects of the trap cards. Getting him on the field as soon as possible is key to making sure this deck runs as intended.
The Golden Lands
These trap cards are monsters. Yes, there are technically monsters in this deck. But they are continuous traps. It’s important to remember that these cards are still trap cards even while they are in the monster zones. This means they can be destroyed by cards that would destroy a trap such as MST. Each one has an effect that only activates with the Eldlich is on the field and can be banished in the end phase to set an Eldlixer spell or trap to your deck.
The Eldlixers
The third sub-archetype is a series of cards designed to summon the Eldlich from the deck or to summon other Zombie monsters. This allows for some other big Zombie bosses to be added in. You must have the Eldlich on the field for you to be able to summon cards that aren’t Eldlich the Golden Lord.
The Deck
Eldlich cards
Main deck
Eldlich the Golden lord (Starter)
A three of in any pure Eldlich deck. This man can destroy a card on the field, at the cost of discarding himself and a S/T from your hand. With this, you can destroy an opponent’s card or one of your spell traps to use their grave effects. In the grave you can send a S/T from your field to the grave to add this card to your hand. Then special summon any zombie in your hand. Showing again that this deck can run as a supplement to other Zombie cards you may want to play. That summon monster gains 1000 ATK/DEF because I guess this card wasn’t good enough.
Spell/Traps
Cursed Eldland (Starter)
While this isn’t an Eldlich card there isn’t a place in this list to put Cursed Eldland. It can search any Eldlich monster. Or a Golden Land S/T. If this card is sent to the grave from the field you can send another Eldlich monster or Golden Land S/T. You could wait for your opponent to give you that or you can use the effect of The Golden Lord in the grave to do it yourself.
Eldlich the Mad Golden Lord (Finisher)
Most decks don’t run this card. Tribute one of your zombies, usually your golden land monsters, to take control of opponents’ monsters.
Fun thematically as you give up your subjects to capture an opponent. But also great to remove a powerful boss monster your opponent has. He also cannot be destroyed by battle or card effect. The Mad Golden Lord is also Eldlich the Golden Lord while on the field so all of your other effects will still activate.
Golden Land cards
Trap Monsters
Conquistador of the Golden Land (Interrupter)
Guardian of the Golden Land (Interrupter)
Huaquero of the Golden Land (Interrupter)
Monsters you can summon on your opponent’s turn. Each of these also has an effect when Eldlich is on the field.
Guardian reduces an attack to 0. Very useful if you want to get over a large monster.
Huaquero banishes a card when summoned. If your opponent wants to activate a grave effect or summon a monster from the grave you can banish it and stop your opponents right there.
Conquistador is the best Goldland. When you summon them they can destroy a face-up card. This can be your opponents interrupting their turns or one of your own. This can even destroy itself so if you need access to an Eldlixer card this would be the most desperate way to do it.
The Ratios for these vary but 3 Conquistador and 2 Huaquero with 0 Guardian is standard. You can always play more if you feel like your deck is missing field presence
The not monsters
Golden Land forever! (Interrupter)
Seven Cities of the Golden Land (Interrupter)
Golden land forever! is your classic mass negate counter trap. Provided you have an Eldlich monster. Again, implying there is more than one with a different name. You can tribute any zombie to negate that activation and destroy it.
Seven Cities of the Golden Land is needed to fusion summon the Mad Golden Lord. It is also used when you summon a Zombie you can target a set S/T and stop it from being activated this turn. Seven Cities also isn’t very common at a meta-level but it has its uses
Golden land forever finds itself as a single copy to go into if you open with a way to get to The Golden Lord and Cursed Eldland, searching it and setting it turn one give you a powerful interruption. Seven Cities also isn’t really played at a meta level.
The Eldlixer cards
Eldlixir of Black Awakening (Starter)
Eldlixir of Scarlet Sanguine (Starter/Interrupter)
Eldlixir of White Destiny (Starter)
The Eldlixer cards are how you get your Golden Lord on the field.
Black Awakening lets you summon from the deck in defense position.
Scarlet Sanguine lets you summon from the deck or graveyard during your opponent’s turn, making all of your other Golden Land S/T additional effects active.
White destiny lets you bring your Eldlich or other Zombie monsters from the hand or GY.
These can all be banished on your turn to search for a Golden Land S/T.
Additional card
Not every card in this deck belongs to these archetypes, hand traps are a must, with Ash Blossom and Maxx C.
Floodgates
This deck is already powerful, so adding in a large number of Floodgate traps should help push it up there. For those who don’t know, a Floodgate is a term to describe a card that blocks your opponent from activating a certain type of card.
Skill Drain
For example, this deck runs Skill drain. Skill drain negates the effects of all face-up monsters on the field. This doesn’t hurt the Eldlich deck at all. Your Golden lord’s effects all activate in the hand or the Graveyard. When your Goldenland effects activate they are still traps so the effect isn’t negated.
Rivalry of Warlords
The rivalry of Warlords makes it so both players can only control 1 type of monster. Since all of your cards are Zombies this doesn’t hurt you, but decks like Tri-Brigade and Drytron can suffer under Rivalry.
Gozen Match
Gozen is Rivalry of warlords brother. You can only control one type of attribute while it is active. All of your Eldlich monsters are light so this doesn’t affect you at all. Most decks have Extra deck monsters that use cards of multiple attributes so Gozen Match locks them out of summoning those powerful monsters.
Vanity’s Emptiness
Emptiness is a mistake that you are allowed to play at 1 in Master duel. Nobody gets to special summon. So you simply activate Vanity’s after you have set up. Wow, your opponent doesn’t get to special summon, incredible gameplay. This card is however a UR so you may not be able to afford it and it can be cut for other cards.
Imperial Order
I/O negates all spell effects, while you run very few. Need I say more
The Solemn brigade
The Solemn cards have been in this game for a long time and continue to find their way into decks to this day. Solemn Judgment can negate any monster being summoned or the activation of an S/T at the cost of half of your life points. While this may seem steep this makes it the best Solemn card. As it is always able to be activated, in a Zeno’s paradox style event you can half your life points forever and you will never hit 0.
Solemn strike can negate monster summons or monster effects at the cost of 1500 life points.
Solemn warning negates summons and S/T or monster effect activations that summon a monster for the low price of 2000 attacks.
The rest are for you to decide. Do you want battle protection? Try threatening roar. Need more board wipes? Raigeki and Lightning Storm are both great for clearing monsters and spells.
Budget options
These are the cards that will be rare or lower, easier to get, and fill out the gaps the UR and SRs you might not be able to afford can make.
Torrential Tribute is a trap that destroys all of your opponent’s monsters when they summon one. Very powerful effect to stop your opponents turn in their traps.
Paleozoic dinomischus is a great removal tool, discard a card to banish one of your opponent’s monsters. The discarded card could be an Eldlixer or Golden land card too to get some extra value out of that trap. Dinomischus can also summon itself as a trap monster when another trap card is activated.
Dogmatika Punishment is a trap that uses monsters in your extra deck to destroy your opponent’s monsters. Simply get 3 of this rare and fill your Extra deck with the useless large attack point monsters you have in your bulk.
This deck does not need to run an extra deck, it is however very good if you can afford it. All of these cards are UR or SR.
Superdreadnout Rail Cannon Gustav max is a rank 10 XYZ that can deal 2000 damage to your opponent, a good way to finish turn in your main phase 2.
Superdreadnought Rail Cannon Juggernaut Liebe is a rank 11 XYZ that can use Gustav max to summon on top of it. It can have 6000 attacks and attack up to the number of materials it has. This card closes games.
The Price and the packs
Immortal Royalty is the secret pack that Eldlich is in. Getting what you need is useful but if you just want to craft the deck, here is the amount of CP you will need for the basics of this deck. This doesn’t include any handtraps or extra deck cards not mentioned above
N-CP : 0
R-CP : 300
SR-CP: 390
UR-CP: 210
The decklist below won first in the Hey! cup. Sagisawa (鷺沢) won 6 games and lost none out of 64 other competitors. A distinct card in this deck in Lava Golem. It can tribute opponents’ monsters to summon Lava Golem on their side of the field. Golem then does 1000 effect damage to your opponent each turn.
For a more “fun” deck here is a list that involves the vampire cards and not the 10 floodgates. This deck uses the Eldlixer cards to summon big vampires like Scarlet Sanguine and Voivide to make powerful XYZ, negate effects, and turn your opponent’s monsters into thralls.
Are there any of the best decks you would like to learn how to play? Comment below and we will get started on breaking that deck down
Whilst that’s it for this, we’ve been covering a fair bit of Master Duel content, you can find it all here:
You can also read our official Yugioh Master Duel review here.
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