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Tokyo – Release date, price, trailers and gameplay


Ghostwire: Tokyo is an upcoming action-adventure game, developed by the studio behind the The Evil Within Series. 

After the majority of Tokyo’s population mysteriously disappears, the city is invaded by numerous spirits – some of which are friendly, and others that are hostile. 

You play as Akito, who is one of the last remaining humans in Tokyo and has suddenly acquired a range of psychic and paranormal abilities to help him cleanse the city. Ghostwire: Tokyo is an open-world game, allowing you to progress the story at your pace, and help out friendly spirits in side quests. 

Keep scrolling down to find out more about this upcoming game. 

Release date

Ghostwire: Tokyo will launch on PC and PS5 on 25 March 2022. 

Since it’s a timed exclusive for the PS5, it’s expected to be ported over to the Xbox Series X at a later point, potentially in 2023. 

Price and preorder

Ghostwire: Tokyo is currently available to preorder from Game UK, for £59.99 on PS5 and £49.99 on PC.

We reckon that’s just a placeholder price right now though, as PlayStation and Steam are yet to launch the digital preorder pages for the upcoming game. 

There haven’t been any special editions of the game unveiled just, although we’re confident that will change in due time. 

Trailer

Gameplay

Tango Gameworks provided Trusted Reviews with a sneak peek at Ghostwire: Tokyo ahead of its release. We were unable to go hands-on with the game, but we instead watched on as a developer played through an early segment of the game. 

The most interesting aspect of Ghostwire is that while it does have horror elements to it, with creepy spirits roaming the city, it’s not actually that scary. Most of the spirits we saw during the video included faceless human figures carrying umbrellas, which seemingly don’t pose a great threat.

Trailers seem to indicate that the ghouls become more sinister-looking as you progress through the story, but I doubt there’s anything here that will turn off those who can’t stomach a full-blown horror game. 

Playing as Akito, you have access to a vast range of supernatural abilities. The hands-off presentation of Ghostwire: Tokyo showed him firing blasts of energy at the hostile spirits from a safe distance. Since the enemies could only damage you with melee attacks, the combat did admittedly look easy. That said, the footage was taken from an early point in the game, so I’m sure future enemies will have more long-reaching attacks that will be more difficult to avoid. 

Once the enemy has been damaged, you’ll get the option to ‘grab core’ which essentially results in you absorbing the spirit. Defeat enough spirits, and you’ll be able to upgrade your skills, including upping the range of your ‘spectral vision’ which can detect ghostly forms. 

The presentation also saw Akito gain a bow and arrow, widening the range of combat options available to you. There’s also the option of stealth, as the player can sneak up behind enemies to take them down in one strike. 

Ghostwire: Tokyo

Aside from taking down ghastly ghosts, Akito is tasked with getting rid of the fog that has drifted into the city. This fog seems to be the main culprit for the disappearance of Tokyo’s residents. Fortunately you can cleanse the city by visiting corrupted Tori Gates which are dotted around the map. These landmarks are seemingly guarded by powerful enemies, but reaching them will enable you to make more areas of the city accessible. 

There are also plenty of side quests to accept, mostly from spirits with unfinished business. One edlerly woman revealed that her grandchild had been kidnapped by her landlord, and so needs your help to investigate. Once Akito discovered the whereabouts of the missing child, he triggered another combat encounter with a spirit – something I can see being a common occurrence when taking on side quests. 

Ghostwire: Tokyo

Tango Gameworks has fully embraced Japanese folklore when developing Ghostwire: Tokyo, to such an extent that floating cats (known as Yokai) will act as shop vendors. I personally found it a bit strange to have these goofy elements in a game that’s trying to weave in horror elements, although I’ll need to wait until I go hands-on for myself to get a true sense of the game’s tone. 

I’m curious to see more of Ghostwire: Tokyo, as diving deep into Japanese folklore and having a spiritual theme feels fairly unique for a modern-day AAA game. But I do have concerns about the simplicity of the combat – hopefully it gets fleshed out as Akiro travels deeper into the spirit-infested Tokyo. 

We’ll be updating this article as more details are revealed about Ghostwire: Tokyo, so make sure to keep this page bookmarked for future updates.


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