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This Marauders weapon guide will list the stats of every gun in Marauders, how to unlock them and how to craft them, including both infantry weapons and ship-based weapons. These stats are all based on the Early Access Marauders Closed Alpha release, so will likely change somewhat between now and the Beta, not to mention the full release date of the game. Be advised that this guide is a work in progress: details on crafting info for infantry weapons are particularly light at this stage, but we will be adding to them as we play through the game.
The list of Marauders guns
Note: you may have to use the arrow keys on your keyboard to see all the columns of this table – it’s quite large.
Weapon name | Ammo type | Durability | Damage | Recoil | Ammo capacity (stock) | Fire Rate | ADS Speed | Cost to unlock | Cost to craft | Time to craft |
Hunting knife | 25/25 | n/a | n/a | n/a | n/a | |||||
Combat Knife | 35/35 | n/a | n/a | n/a | n/a | |||||
Bowie Knife | 50/50 | n/a | n/a | n/a | n/a | 1x Synthetic Scrap, 1x Metal Scrap | 0:20 | |||
Machete | 75/75 | n/a | n/a | n/a | n/a | |||||
Pick Axe | 25/25 | n/a | n/a | n/a | n/a | |||||
Baton | n/a | n/a | n/a | n/a | ||||||
Truncheon | n/a | n/a | n/a | n/a | ||||||
Hand Torch | n/a | n/a | n/a | n/a | ||||||
Fire Extinguisher | 75/75 | 5 | 1 | 100 | 50 | 20 | ||||
Flare Pistol | Flare | 10/10 | 1 | |||||||
Welrod | .32 ACP | 50/50 | 40 | 18 | 6 | 5 | 18 | |||
Luger P08 | 9mm | 100/100 | 24 | 8 | 8 | 25 | 20 | LVL 4, 2x S. coin, $425 | 0:30 | |
Mauser M712 | 10mm | 75/75 | 20 | 10 | 10 | 60 | 15 | |||
1911 Stamp | .45 ACP | 100/100 | 28 | 9 | 7 | 20 | 15 | |||
Mosin Obrez Pistol | 54 R mm | 50/50 | 5 | |||||||
Sten MkII | 9mm | 75/75 | 20 | 7 | 32 | 48 | 17 | |||
M45 “K” | 9mm | 75/75 | 36 | |||||||
MP40 | 10mm | 75/75 | 22 | 8 | 30 | 45 | 21 | |||
Mat-49 | .32 ACP | 75/75 | 36 | Lvl 11, 5x S.coin, $700 | 0:45 | |||||
MAC-10 | .45 ACP | 75/75 | 30 | |||||||
PPSH-41 | 10mm | 75/75 | 36 | |||||||
Thompson | .45 ACP | 75/75 | 24 | 12 | 30 | 55 | 18 | |||
Uzi | 9mm | 75/75 | ||||||||
M1A1 Para | .32 ACP | 100/100 | 28 | 12 | 15 | 22 | 20 | |||
De Lisle Carbine | .45 ACP | 100/100 | 11 | |||||||
M1941 Johnson | .300 magnum | |||||||||
M50 Reising | .45 ACP | 100/100 | 12 | |||||||
SVT-40 | 54 R mm | 100/100 | 10 | Lvl 21, 6x S.coin, $1,015 | ||||||
BAR | .300 | 41 | 14 | 20 | 39 | 12 | Lvl 29, 7x S.coin, $1,900 | 1:15 | ||
Bren Mk2 | 7.62mm | 100/100 | 32 | |||||||
K1 Assault | 5.56mm | 100/100 | 20 | |||||||
STG-44 | 7.62mm | 100/100 | 38 | 12 | 30 | 44 | 14 | |||
Krása Rifle | 7.62mm | 100/100 | 28 | 7 | 20 | 65 | 22 | |||
M16 Rifle | 5.56mm | Lvl 24, 6x S.coin, $1,715 | ||||||||
MG-42 | 7.62mm | 100/100 | 38 | 12 | 30 | 44 | 14 | |||
DP28 | 54 R mm | 100/100 | 40 | 12 | 47 | 55 | 18 | |||
Terminator | 12 Gauge | 25/25 | 91 | 36 | 1 | 5 | 15 | |||
Sawed Off | 12 Gauge | 40/40 | 2 | |||||||
Liberator | 12 Gauge | 100/100 | 4 | |||||||
Trench Gun | 12 Gauge | 50/50 | 60 | 26 | 5 | 10 | 18 | |||
Jackhammer | 12 Gauge | 100/100 | 10 | |||||||
LPO Flamethrower | Fuel | 100/100 | 100 | |||||||
Mine | Mine | 1 |
Marauders gun tier list
We have compiled a Marauders weapon tier list, specifically for all the infantry projectile weapons below. We haven’t included melee weapons (which are generally pretty difficult to use effectively) or the anti-personnel mine. The below list isn’t yet finalized, as we haven’t thoroughly tested all the guns in the game (there are a lot) and we may raise or lower the position of some of these guns before we get to the end of the Early Access.
Some notes on the below: the Sawed Off shotgun is in S+ tier purely because it occupies a pistol slot rather than a main weapon slot, which makes it very useful as a last resort (for close encounters). We’ve included the BAR (which can upgrade to 40 rounds with a compensator for reduced recoil) and the Mauser M712 (which can upgrade to an extended mag, with a stock and shoot automatic) based on the fully modded versions of each – you can assume that the unmodded versions are at least one tier lower. The Terminator is bottom tier because of its ridiculously long reload time for the single round, however it does do a lot of damage if you land the shot, The LPO Flamethrower has terrible range and you’re likely to lose most of your health from enemy fire by the time you successfully manage to kill a player, though it is quite funny if you pull it off, and the M1941 Johnson is just pretty terrible.
Tier | Gun |
S+ | STG-44, BAR (fully modded), Jackhammer, Sawed Off |
S | DP28, M16, SVT-40 |
A | 1911 Stamp, MP40, Sten MkII, Bren Mk2, Krása Rifle, M1A1 Para, Uzi, Thompson, Mauser M712 (fully modded) |
B | MG42, Trench Gun, Liberator, Luger P08, K1 Assault, PPSH-41, MAC-10, Mosin Obrez Pistol |
C | The LPO Flamethrower, M1941 Johnson, Terminator, Welrod |
The list of Marauders ship weapons
Ship weapon name | Description | Cost to unlock | Cost to craft | Time to craft |
Torpedo launcher turret | 3 shots with an 8 second reload time | Lvl 7, 2x S.coin, $700 | 1x Metal sheet, 1x Synthetic Scrap, 2x Gunpowder | 1:15 |
Rocket artillery turret | 12 shots with an 8 second reload time | Lvl 12, 2x S.coin, $1,075 | 1x Metal sheet, 2x Synthetic Scrap, 4x Gunpowder | 1:30 |
Flak turret | medium fire rate, explosion radius, has large overlap, 15 second reload after 30 shots | Lvl 16, 3x S.coin, $1,255 | ||
460mm Triple Turret | ||||
Howitzer Turret | 1 shot with a 3 second reload time, heavy damage | Lvl 24, 4x S.coin, $2,100 | 1:50 | |
Nuclear launcher | Large explosion radius, damage falloff, one shot | Lvl 30, 9x S.coin, $9,000 | 4x Metal sheet, 1x Tool Kit, 3x Hi-grade Gunpowder, 2x Cable | 2:00 |
Marauders weapon tier list (for ships)
Our Marauders ship weapon tier list is not as extensive as the main gun tier list, given the much smaller number of options.
The Flak turret is the best of the bunch because it is the perfect middle ground between rate of fire, number of shots and explosion radius. It’s by far the best gun for shooting down enemy boarding pods due to all of these factors.
The Nuclear launcher is great just for the comedy value (it hasn’t yet gotten old), not to mention the ridiculous damage, however the single shot, slow travel time and slow reload time mean you can only really reliably use it if the enemy is near an asteroid/larger object that you can hit so they’re caught in the splash damage – smaller targets are a nightmare to hit. Also, be careful where you’re firing it. Currently, you can reload the launcher by exiting and then re-entering the periscope, though it’s not clear if this is just an exploit or a design feature.
Most of the other guns are tiered relative to their rate of fire and ability to hit small targets.
Tier | Ship Weapon |
S | Flak turret |
A | Rocket artillery turret |
B | Nuclear Launcher, 460mm Triple Turret, Howitzer Turret |
C | Torpedo launcher turret |
Other Marauders guides
Consider reading our other guides too if you want to get the edge over rival Marauders:
Final Word
We hope this Marauders weapon guide and crafting chart (still a work in progress) has proved of use to you in your space-born adventures. If you’ve got any different opinions of what the Marauders gun tier list or ship weapon tier list should look like, sling them to us below in a comment and we’ll consider their merit.
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